All you need is a smartphone, a pair of headphones, and a Google Cardboard viewer.
Spatial audio support will allow the user to hear the sound like the way real human ears do.
So, if a person is listening to birds singing, then it will be above him/her.
The addition of spatial audio will have minimal impact on the primary CPU.
People tend to focus on visual quality in VR but audio is just as important, Martz said.
Google Cardboard does work with one major limitationyour smartphone.
Cardboard only needs the users smartphone to activate the VR experience.
In comparison, the $600 Oculus Rift requires a PC with high specifications to power its VR experience.
However, Martz says managing sound resources is where future VR audio improvements will be made.
Were looking into how to capture more realistic soundscapes at a lower CPU cost, Martz says.
Theres interesting techniques on the graphics rendering side…were wondering if theres an audio equivalent to that.
you could give Google Cardboards new audio superpowers a test run with itsAndroid-only test APK.
Obviously, headphones are a must.
source: www.techworm.net